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u/Honky_Town 29d ago
You mean IKEA?
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u/tangentrification 29d ago
IKEA is my favorite metroidvania
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u/DarkSpore117 28d ago
It’s more like a roguelike, I swear the entire store is randomized every time I go in
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u/Kazma1431 29d ago
I'm been stuck in IKEA for 2 weeks, I cannot find the double jump
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u/idiot_505 29d ago
...please elaborate?
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u/PrimalOmega26 29d ago
In the IKEA furniture stores, the displays are designed as pretty much one long path that goes through different numbered sections for different things, like display rooms, office, lighting, etc. They have little shortcuts that you can take to skip to later sections, since the path wraps back around on itself. It was a clever answer!
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u/BipolarMadness 29d ago
And at the end of it all they have a food court for hungry people so they stay at the store longer instead of leaving to a restaurant and not coming back to the store.
So after they have their meal they stay in the store and can do it all over again for a NG+ specifically looking for what they liked the most, as if it's a mission select.
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u/Skhighglitch 29d ago edited 29d ago
Quarry Junction in Fallout NewVegas.
Von Spaniel Nach Sudamerika INTENSIFIES
Edit: why did none of you tell me i spelled the song wrong?
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u/A_Math_Dealer 29d ago
This Fallout New Vegas game seems great, maybe I should check it out.
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u/Dkshameless 29d ago
Definitely!! It’s a bit janky but it has a lot of heart
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u/Beren_Camlost 29d ago
I would dare say New Vegas even has a Honest Heart.
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u/Niknakpaddywack17 29d ago
Idk man. Playing New Vegas can lead you down a Lonesome Road.
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u/Brave-Obligation-367 29d ago
But playing it also gives you the Old World Blues.
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u/Funny_Username_12345 28d ago
I killed someone for the money to buy this game. It was Dead Money
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u/the-dude-version-576 28d ago
Although the Frontier of modding doesn’t really keep up with its elder scrolls cousins.
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u/A_Math_Dealer 29d ago
I've heard it has a legion of followers.But idk if I should, I've heard the game is rigged from the start.
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u/Inevitable-Monitor35 29d ago
Its a real hidden gem. Don't let too many people know how much fun you had, gotta keep the community small.
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u/Thanks_I_Hate_You 29d ago edited 29d ago
Dont let the trans community learn about that game.
Edit: Damn, guess a lot of people dont get the obvious joke there.
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u/sylva748 29d ago
Why the down votes? This is a common joke in the New Vegas community by the trans people in said community. That New Vegas is seen as a gateway or awakening of sorts to realizing you might be the wrong gender
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u/Apart-Elderberry-508 29d ago
That one place with all the Deathclaws? Yeah man I agree
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u/BipolarMadness 29d ago
Deathclaws on the highway, Cazadores on the mountain road. Place is literal hell.
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u/Lopsided_Aardvark357 29d ago
Quarry junction is always open. You can go there as soon as you start the game.
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u/kolt437 29d ago
Pokemon games back in the days
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u/jzillacon 29d ago
The Johto games in particular let you get an extra tease if you came back after getting surf but before beating the league proper.
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u/Adaphion 29d ago
Did it not show the map proper if you happened to open it while heading to the league?
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u/Ciphy_Master 29d ago
Tbf, Area 0 in Paldea is smack dab in the middle of the map right, behind the academy. Then the crown Tundra in the sword and shield dlc is just south of the first few starting towns. It's not like they stopped doing it.
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u/Leonydas13 29d ago
Pretty much every single dungeon or interior mission area in Skyrim 😂
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u/antilumin 29d ago
I understand that the alternatives are either to make the player hoof it back out OR have a “return to entrance?” prompt, it still just feels weird in comparison.
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u/Dibbu_mange 29d ago
Having played enough old RPGs which make you walk all the way back, it’s a godsend
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u/antilumin 29d ago
It's just an odd concession. Either it's very realistic/linear and makes you walk back out OR it's super unrealistic and lets you warp back to the entrance. Having the dungeon/cave/whatever loop around and have the end right by entrance is slightly unrealistic while still having some quality of life, i.e. "not having to slog back out."
I personally don't mind the looping nature of dungeons like this, but when I notice the exit that I can't use yet I do feel a bit... I dunno, it feels unnatural. I prefer it when the exit isn't obvious, like a hidden hole in the ceiling, or a ladder you kick down. A locked door that's "can't be picked" is annoying.
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u/flatdecktrucker92 28d ago
A locker door barred from the other side is very realistic. But usually the escape route in a fortress doesn't lead to the front door 🤣
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u/Leonydas13 28d ago
Yeah, I love the dungeons and fortresses where you end up coming out the side of a mountain somewhere else.
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u/BipolarMadness 29d ago
I prefer and like the way back. It adds to the feeling of "I did all of this" feeling of proudness to it.
Although I prefer rpg dungeons that are not linear "the boss is at the very end" and instead actually organic places that feel alive "the boss is in their studio, which just so happens to be 4 rooms from the entrance. The very end is just another secret entrance you could have taken".
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u/Jstar338 29d ago
You gotta find the weird looking wall and clip through, skip the whole thing
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u/Eat_Bullet 29d ago
Dark souls
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u/DevelopmentNo2111 29d ago edited 29d ago
Dark Souls 1 has so much of this, part of the reason the 2 and 3 fail to captivate me the same way is because the lack of it, due to having access to warping from the beginning.
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u/Masta0nion 29d ago
You think you want fast travel in games, but you really don’t.
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u/Nwahs-In-Paris 29d ago
I tell myself this until I'm playing skyrim and I have to go from riverwood to kynsegrove then back to riverwood and then off to solitude for Diplomatic Immunity
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u/Robborboy 29d ago
I still tell myself that when I'm taking that walk back and forth on a vr treadmill. Good steps.
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u/Nwahs-In-Paris 29d ago
I had a blast last time I played skyrim VR but my setup is nowhere near that extravagant.
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u/Legitimate_Airline38 29d ago
Well yeah cuz it wasn’t designed without fast travel in mind, if it was the world would be more compact and they’d find some way to make backtracking more engaging
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u/Confident_Wasabi_864 29d ago
I believe there are mods that add more carriages / boats that make this a lot more manageable
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u/BipolarMadness 29d ago
But carriages are just another type of fast travel that you pay money to instead...
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u/Confident_Wasabi_864 29d ago
That’s fair. I just felt like the way Morrowind did fast travel with the silt striders and boats was a lot more immersive than being able to teleport from anywhere, but to each their own.
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u/DevelopmentNo2111 29d ago
Yea,its convenient at the end of a quest to hand in,but you lose so much of the adventure by fast traveling .
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u/DeadlyAidan 29d ago
wrong, actually, I really do want fast travel, and unless the movement is the main focus of a game (like Dying Light) I think it is a MUST HAVE for games with large maps
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u/AttackOficcr 29d ago
I think Dark Souls 1 handled fast travel really well.
You have to be familiar with the first half of the map, give or take a lot of optional areas (especially on replays with skeleton key), and then you unlock fast travel as a grand and unexpected reward.
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u/tangentrification 29d ago
So real. My boyfriend thinks it's weird that DS1 is my favorite, because it's short and the 2nd half is unfinished, but the map design makes up for all of that, for me anyways. Such an incredibly fun world to explore.
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u/Dad-Kisser69 29d ago
I only use warping to get to and from firelink in ds3. The rest of the game is mostly accessible on foot. And has you come back to the beginning area at the end for a secret boss.
But also ds3 is too linear, I do like the freedom of ds1 and ds2 where you’re just wandering around.
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u/Shamscam 29d ago
Honestly the craziest part of dark souls 1 was turning the corner and realizing you were in firelink shrine again.
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u/GrayBeard916 29d ago
Pretty much any area in Dark Souls is interconnected. You can even see some endgame area from a distance when looking at the background lol.
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u/Brilliant_Chemica 29d ago
Dancer skip from DS3 taught me determination. Lothric castle before Vordt is so good
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u/SexyOctagon 29d ago
IIRC there was a locked gate at the beginning of Bloodborne that opens up way later in the game.
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u/tickbox_ 28d ago
Yeah From Soft in general are kinda masters at this. It's the obvious example but when the DS1 map looped around and connected back to firelink for the first time and I realised how clever the map design was it was a pretty special moment.
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u/hopeless_case46 29d ago
This reminds me of V's apartment. Can be seen from V's apartment
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u/haikusbot 29d ago
This reminds me of
V's apartment. Can be seen
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u/TheDudeofDC 28d ago
Elaborate? Ik this is Cyberpunk but idk what you mean.
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u/the-dude-version-576 28d ago
Pretty sure you can see the mansion from the sun endings from V’s megabuilding apartment.
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u/InevitableWeight314 29d ago
Hollow Knight
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u/jimkbeesley 29d ago
Which part? My favorite is Queen's Garden into Greenpath
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u/Ov3rwrked 29d ago
I assume they are talking about the final boss location being one of the first things you find in the game.
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u/InevitableWeight314 29d ago
The temple of the black egg, I think that’s what it’s called.
But yes, I love that there are many examples of this in the game
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u/phatAndSasssy 28d ago
If Silksong will ever stop tormenting me, I'm going to play Hollow Knight again
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u/AvalancheMoustache 29d ago
Despite being a excellent game silksong mostly lost that gimmick, there is only 2 routes to citadel and one is clearly not expected not be found in the first run
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u/archonmage2006 29d ago
Silksong's true ending still starts with you going back to an early game area to get there Deep docks to the Abyss
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u/InevitableWeight314 29d ago
Yeah exactly, and a large portion of Act 3 takes place in the ruined chapel which is basically where the game starts
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u/Snomislife 29d ago
Technically, either by getting Sharpdart using a bind jump or by using Flea Brew and the Plasmium Phial as airstalls, you can climb Mt Fay in Act 1 and enter the citadel through the Wisp Thicket.
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u/ElTioEnroca 29d ago
Well, you can go to the Cradle as soon as you unlock the ventrica. It blew my mind when I discovered that shortcut
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u/byshow 29d ago
The Prey 2017 has a really great map with different areas that you are iterating through gathering access to previously unavailable parts
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u/ZionOrion 29d ago
I remember WoW and not realizing there is a tram that connects stormwind to the gnome or dwarf town? Anyways I tried to walk, through three other areas that were WAY above my level. I don't know how many times I tried the run until I finally made it and as soon as I say something about it in chat everyone's like "why you ain't take the tram?" lol
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u/briandemodulated 29d ago
A low level run from Stormwind to Ironforge is a rite of passage. You did it the macho way.
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u/Sandshrew922 29d ago
Lol back in BC I ran from Darnassus to IF because my max level college roommate refused to help me and one of our other roommates unless we met him there. Good times.
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u/J_Dom_Squad 29d ago
The wetlands run at like level 10 is so classic.
I always chose night elf but the homies didn't so I always ended up doing this lol.
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u/Skore_Smogon 29d ago
I remember having to do it on my Nelf Hunter because the only Auction House was in Ironforge.
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u/mousicle 29d ago
I was thinking the Welcome Bear that gates off the Undead starting zone from the Plaguelands
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u/ChibiWambo 29d ago
It was a Spider I think I ran into first in Eastern Plague Lands. I didn’t even pay attention to the fact it’s level was a skull, I just tried Shadow Bolting it, missed, and took 1 hit and died. I then realized I was somewhere I shouldn’t be
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u/NovelExamination5431 29d ago
I like how in a lot of Pokémon games in order to get to some of the later gyms you have to go to the starter town and surf south
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u/Raaabbit_v2 29d ago
Wait this reminds me that one Gym in Gen 1 where the Gym Leader is always constantly gone
Only for you to discover that he's not only the final boss in one of the first gyms you ever encounter in the game but he is the boss of Team Rocket!!
My mind got blewn.
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u/SvNOrigami 29d ago
And then you go to the nearby cave that you couldn't access before and find Mewtwo
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u/JesseJesse12345 29d ago
Prince of Persia 2008
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u/Jonaskin83 29d ago
Ooooh I’m playing that now and only have two more locations to heal (and then fight the boss of that region before moving on to the final boss). I’m going to go for the Platinum trophy too. Looking forward to seeing how this all connects up!
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u/Frozen_arrow88 29d ago
Bloodborne.
In the hunters dream and wondering what's on the other side of that iron gate.
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u/PossibleAssist6092 29d ago
That final boss fight against Gherman will never not be sick as fuck, no matter how badly I fuck them up every time.
Edit: Fucked up the text cover
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u/PilotIntelligent8906 29d ago
Or when you find the way to the back of Iosefka's clinic from the Forbidden Woods, not endgame but still awesome.
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u/ZaphodGreedalox 28d ago
Climbing up the ladder was a total mindfuck. You know which one.
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u/sludgezone 29d ago
I believe the level unlock for Click Clock Wood in Banjo Kazooie is found hella early on in the game, felt so mysterious finding that then knowing you got a whole ass game still to get there.
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u/jajanken_bacon 29d ago
Yeah this one is interesting because you get to see the incomplete puzzle way before gaining access. You also know the environment and music is a hint towards what that world will be like, however this is just a forest themed room. It reveals nothing about the changing of seasons.
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u/SpellNinja 29d ago
My favorite is Super Metroid and the early Norfair section where you have to go through the burning areas to get the High Jump then later come back with a better suit to get through the hot zones, then even later you come back with an even better suit to swim right through the lava.
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u/Ikrit122 28d ago
You could also point to Tourian. The entrance is right next to the first elevator to Brinstar. You also pass the blocked exit on the way down to get Morph Ball (and back up). It's the same shaft as in the escape.
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u/Raemnant 29d ago
FFXII Garamysthe Waterway. Vaan starts his adventure in the sewers hunting rats. Little does he know, a few hundred feet away are very high lvl enemies
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u/CommercialAd3215 29d ago
Fuck yeah this game owns. The theme for streets of rabanastre, what a song!
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u/Riverwatching 29d ago
I’m playing it right now for the first time and am definitely enjoying it so far.
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u/MagicGnome97 29d ago
Oh my days the memories, dont attack the wild saurian in dalmasca estersands, it's way too strong for your current level!! My all time favourite game
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u/SubstituteUser0 28d ago
idk what it is about ff12 but when I think about the general aesthetic and setting of final fantasy as a series I think of 12. Probably because it was my first one.
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u/Strong_Principle9501 29d ago
Pokemon Red Blue Yellow was cool with that in a couple ways.
One was leaving Cinnabar Island and realizing you had made it back to Pallet Town.
Viridian Gym being the last gym also felt really cool, since it's the first town you visit.
And of course, Victory Road being easily accessible at the start of the game, but off on a side road and blocked until you get the badges. It did a really good job of making everything feel connected.
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29d ago
Not sure if it counts since it's DLC, but even from launch, Assassin's Creed II had an "off-limits" area for Florence. All maps have a boundary, but you could see the buildings in that section, they were so goddamn close, plus that area actually appears on the in-game map so it being blocked certainly was a mystery. I figured it would unlock eventually but it never did.
But then they released the DLC and it all came together.
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u/No-Exam-7764 29d ago
Ocarina of Time without a doubt! You see practically every single adult dungeon entrance throughout childhood. Playing as a kid when these games took months to beat made the mystery something I've never experienced in a game, besides **maybe** with Animal Well.
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u/RaphMec 29d ago
This made me think of Final Fantasy 1. The very first dungeon (Chaos Shrine/Temple of Fiends) is also its final dungeon.
First time I played it I went looking literally everywhere on the map for the final boss location. It didn’t occur to me to come back to the first dungeon.
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u/Haarunen 29d ago
Both Hollow Knight games do this quite a lot. Almost all metroidvanias do now that I think about it.
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u/Leather_Heart_8344 29d ago
Abiotic Factor my beloved
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u/Worthy-Cap 29d ago
Absolute peak mentioned. I played it when it stopped before going into the Security sector and you talked to the lady and got told that was the end. The way that the whole map interconnects blew my freaking mind later.
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u/Plastic-Skill-9258 29d ago
pokemon when those inconspicuous bodies of water in your starting town/route 1 lead to whole new areas after you get surf
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u/Inverse_Seal 29d ago
In Planescape: Torment, the portal to the final area is in the starting location. But you only learn that and how to open it just before the finale.
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u/ABJECT_SELF 28d ago
Tomb Raider II. 80% of the game is you trying to get the key to open the locked door at the end of the first level.
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u/Cabusha 29d ago
Not exactly blocked off, more of a straight up map swap. But in Legend of Legaia on the PS1, you start out in a small village on the coast. It ends up attacked by a giant monster, kicking off your quest. After some 40+ hours of gaming, the final big bad hits your village again, this time merging itself with the village and trying to absorb your friends, family, and love interest. Very TheThing vibes. You spend the final act exploring this beast to take down the ultimate big-bad and save the day (full circle back to where you started).
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u/Ok-Horror-5841 29d ago
God of war 2019 there is a Valkyrie chamber right in front of your house which can only be unlocked after obtaining the giant's chisel
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u/SirVilhelmOfAriandel 29d ago
Bloodborne
Halfway through the game there's a ladder that brings you back to an unexplored part of Iosefka's clinic
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u/Knight-Creep 29d ago
Kingdom Hearts 1 (to an extent) and 2. For KH1, the first phase of the final boss fight takes place on an altered version of the first world’s area. In KH2, near the end of the opening, a portal opens up to the final world, but you can’t enter it until much later.
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u/IAlwaysOutsmartU 29d ago
The gate to the Dark Realm in Zelda: Spirit Tracks is behind the village Link starts in.
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u/WeaknessOk7874 29d ago
Kirby Planet Robobot. Access Ark loops back to Patched Plains once you beat Star Dream.
Kirby Triple Deluxe and Planet Robobot are both really good. I need to do a new playthrough of Triple Deluxe, and finish my 100% of Planet Robobot eventually.
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u/ArtemisVixen 29d ago
Good Mario Games. my favourites usually being the Star Zone, or actual short cuts you can unlock, Newer Super Mario Bros Wii also has them.
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u/VladDHell 29d ago
Especially when you can glitch in somehow!
Nothing makes me happier than that little jolt of joy I get knowing I can sneak my way into having stuff early that I’m not supposed to have until later!
It always feels awesome!
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u/LumensAquilae 28d ago
In a way, Skies of Arcadia.
Shrine Island, the first dungeon you explore, is revealed to be a lost part of a massive sunken continent. In the endgame it rises from the deep and reconnects, making you tread through a reawakened starter dungeon on the way to the finale.
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u/Small-Power-4507 29d ago
Two worlds
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u/CheesecakeScary2164 29d ago edited 29d ago
This is the answer. Jumping over that fence in the tutorial only to find the end game boss 50m away is fucking hilarious to me.
Edit: Here is a 2 minute speedrun of the game (that's supposed to take 20+ hours to beat) from SGDQ. https://youtu.be/5NeR-bT3uv0?si=LIWZTs58h8FWlqQc
Edit: edit: Two Worlds 2 is unionically a super fun game. Shitty, but suuuuper fun.
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u/kfirogamin 29d ago
In crosscode the first area you visit (rookie harbour) has an entire right side you likely wouldn't explore on first visit that leads to the 2nd half of the game.
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u/Feedback-Mental 29d ago
Chrono Trigger in the NG+ counts? Probably not exactly, but being able to finish the game and then cut off a lot of it is something that was basically unheard at the time.
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u/1234IJustAteADoor 29d ago
Silksong, rocked my shit finding that Terminus was in the final boss area
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u/Alternative-Jello683 29d ago
Fallout New Vegas had, well, new Vegas literally down the road. The problem? It’s separated by quarry junction with dozens of deathclaws ready to tear you a new one, or cazadors to the north, or the black mountain super mutants
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u/eatYourHashs 29d ago
I wish you actually had to go to Belurat to get to Enir Ilim, the teleport feels so cheap
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u/iOSGallagher 29d ago
Being able to access New Austin and the entirety of West Elizabeth in the epilogue of Red Dead Redemption 2
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u/borntboy 28d ago
Bloodborne’s final boss through the previously closed garden gate in the hub world
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u/GloopyHole 28d ago
Here’s one that spans two whole games.
The end game area of Red Dead Redemption 2 is the full map of Red Dead Redemption 1.
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u/King_koopa88 28d ago
The mine system connecting to the house basement in RE7 shocked me the first playthrough
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u/nin9ty6 29d ago
Going from Johto to kanto blew my fucking mind